Guides built like a tech tree, not a pile of tutorials
Plendarixar started as a set of internal reference documents our own team kept rewriting on every project. We eventually turned them into a proper catalog.
What we do
We write structured PDF guides covering the full game development pipeline — from your very first prototype through level design, systems, AI, UI, animation, multiplayer, optimization, and finally launch.
Each guide is scoped to a single stage of production so it stays focused and genuinely finishable, and each one links forward to the guide that logically follows it.
How we write
Every module is drafted from a project we've actually shipped or supported, then cut down to what's reusable and stripped of anything padded or generic.
We describe each guide plainly: what it covers, who it's for, and what it deliberately leaves out. We don't promise income, guaranteed results, or overnight mastery — just a clear, specific account of the content.